Post by omnimancer on Jun 3, 2012 17:35:46 GMT -4
The person behind the character:
Name/Nickname: Hez, Hezmonster, Hezzie
Age: 19
Experience: 6-ish
Contact information:
Email: abunai17@gmail.com
AIM: cpthezmonster
PM via the site
Character basics:
Real name: Abe Antony Marquez
Code name: The Omnimancer
Date of Birth: July 1
Place of Birth: Rockwell, Maine
Age: 26
Known family:
Armando Marquez (father, deceased)
Cynthia Marquez-Torbuno (mother, alive, hospice nurse)
Julian Marquez (older brother, alive, PI)
Baron Brood (uncle-like-figure, former Carnivale leader, deceased)
Molly (Pitbull-bat Chimera, pet, bestest friend ever)
Guiness (the Carnivale tiger, everyone's pet)
The Reflection in the mirror:
Hair: Black, short, messy, single blue streak
Eyes: Naturally stormy grey, color shifts occasionally, cat-like
Height: 6'1"
Weight: 167 lbs
Legal Status: Adult
Occupation: Ring leader of a Carnivale of Crime, also a badass
Affiliation: Neutral
Abilities:
Amalgamation - The ability to form mixtures between existing creations.
Omnimancer can merge himself to another item or one item into another. Combining the molecules or morphing the molecules next to each other.
Applications:
Permanently Gained Powers/Abilities
Limitations and Weaknesses
What's hidden behind the mask:
Personality:
The Omnimancer would be a being that most people describe as chaotic neutral. He doesn't intentionally do bad or harmful things to people, but it's not like he tries to stop them from happening either. He does what he wants when he wants, and doesn't give a rat's ass about who says what about it. The man is a being made up of wanting to have fun and do things his way, and when he want something he takes it regardless of where it comes from, who it came from, or how he gets it - even if said thing is a person, he's not above kidnapping.
A being with a few different memories and personas swimming around in his head, he's a bit unstable at times and can seem like a different person in rare situations. For the most part, though, he's kind of a nutter. He seems to have absolutely no care for the feelings or well-being of the others around him, so long as it contributes to his gain he doesn't really care. There is no choosing sides with him because he simply look out for himself and his own, being his well being and making sure those under his watch (within the Carnivale) get by. Though rarely seen and sometimes not even perceived, even non-existant to him, there is some semblance of loyalty to the carnivale and it's people that he possesses, likely as an after trait from inheriting the powers of Baron Brood.
A man with holes in his memory and terrors in his past, he doesn't know his name beyond simply being The Omnimancer, and he's perfectly content with that. He doesn't think much about his own past at all, doesn't care really, as it takes a lot to get under his skin. Most people will find that if they try to irritate him in any way it may very well just back fire, since he's almost impossible to make angry or upset at all. To him practically everything is a big game. Sporadic at best he's not incredibly reliable when you want something done at a set time - although he's not likely to do anything you want at all since he takes orders from no one...unless of course he has something to gain. Even so, he's going to do it his way, no matter your morals or methods.
Omni is also some-what of a party animal and adrenaline junkie. Simply living life to it's absolute fullest, whether it involves using his powers or not, is his one goal. So, yes, occasionally he will lend you a hand on that one suicide mission simply for the rush of it. His primary sins would probably be a tie between lust and greed, given that he wants what he wants and he will take it, and he will sleep with practically anyone just for the heck of it. Omnimancer is hardly ever serious at all, and has been described in the past as a 'psychotic ten-year-old'.
History:
Abe Marquez was born in Rockwell, Maine, younger brother to Julian and son to Cynthia and Armando. Abe was primarily raised by his mother, as his father was a long-time war vet and suffered severe PTSD. Up until he was about seven years old his father was either at home or deployed, but he was a bit too young to remember most of those times. After some time home and nearly attacking his family while in states of sleep walking, Armondo was hospitalized in the psych-ward for PTSD and auditory hallucinations. From then on the relationship between father and son was held primarily in watched rooms by guards and nurses armed with sedatives. Armando was ashamed of what he had done to his sons, and didn't blame Julian for rarely visiting.
In his time through early junior high, Abe began to discover his abilities - though the process was through bullying. He was a fairly tiny and unassuming young man, so it made him a rather easy target. Abe found that occasionally, when running away and trying to hide, he would fall right through a wall or literally become a part of it until he felt safe. Feeling he had something to be proud about, but afraid of revealing it to his mother or brother, he instead told his powers to his father, whom he assumed wouldn't remember them at all given that he simply called his son 'Private' in most of his visits. After a few years, however, Armando was two steps from absolute insanity. He barely had moments of clarity and in one of these moments he recalled Abe telling him about his abilities, and begged his son to end his life, end his suffering.
Knowing Abe didn't have the gal, Armando lunged at him, and in a moment of panic he gripped the table, fusing with the metallic surface and, as it reacted to his instincts, shot out in two sharp blades piercing Armando through and through. Abe rushed to his dying father, holding him close, when a sudden pain overwhelmed him and flashes of his father's memories of training and war took over his mind. When the nurses and guards came in and tried to restrain him, the young boy suddenly overwhelmed them with fighting abilities he hadn't possessed before, and managed to phase through the walls until he escaped. During the fighting and running he was trapped temporarily in his father's memories, and when he finally came to, as his own consciousness, he was far from his home and somewhere on the coast of Maine.
Terrified of facing his family or authorities and being questioned about what had happened he fled. The tragedy had subsequently splintered his mind and left him broken, confused, and lost. As he traveled alone he underwent a drastic change, first hitting a growth spurt, hormones kicking in nice and late though making him an attractive young man, and his torn and tattered personality forming him into a being either seeking pleasure and fun, or someone who wanted to be left alone. It was like night and day for him most of the time, and his powers were out of his control. The second time he wound up killing someone because of his abilities was also an accident, though it would earn him a new home.
Abe was in an under-aged, drunken stupor when he happened upon a Carnivale, and started to cause a ruckus. As the members were forcing him to leave he stumbled over one of the speaker cables and, as he grabbed on to one of them, phased through him and wound up internally decapitating him by fracturing the connection of his spinal cord in his neck. The man wasn't effectively dead, but more so would remain a vegetable. The members of the carnivale wanted to kill Abe as recompense, but the leader, a man who called himself Baron Brood, seemed to recognize his potential and instead spared him. They did, however, kill the man that Abe had left in a vegetative state out of mercy and, since he had phased through him and remained close at his time of death, it was later revealed Abe inherited his affinity for music and singing.
In the years he stayed with the Carnivale the runaway learned to control his abilities, and let go of his past to live for nothing but enjoying himself and making everyone around him some money. They all did honest work as performers, but stealing was on their agenda, too. He quickly picked up the art of thievery and pick-pocketing. Abe also created a new pet for himself to keep for those times he was feeling lonely and no company would do, by fusing a stray pitbull and a large bat together to create his Chimera, Molly.
After his years with them he was eventually summoned by Baron Brood for an important decision. The leader had seen how Abe's fractured mind had affected him occasionally over the years, and offered to help him with it - however, he'd only do it in exchange for something. He elected to have Abe take his place and lead the Carnivale in his stead. Quickly agreeing the eager Abe allowed Baron to use his powers to break apart his memories, forgetting his name, what he did to his father, the suffering at the hands of the bullies, and rechristened him as The Omnimancer - who's soul dedication was to the Carnivale of Crime and who's past was of no concern. Once the process was completed the new Omnimancer up held his end of the bargain and took on the task as leader of the carnivale as well as aided the Baron in his death. He was old, tired of this 'shitty planet' and wanted to go out on his own terms.
Omnimancer's amalgamation adopted Baron Brood's hypnosis power as well as illusionist and escape artist talents upon his death, and he officially took up the role as the Carnivale leader. He's been in command of them ever since.
Code word: Armagedon
Name/Nickname: Hez, Hezmonster, Hezzie
Age: 19
Experience: 6-ish
Contact information:
Email: abunai17@gmail.com
AIM: cpthezmonster
PM via the site
Character basics:
Real name: Abe Antony Marquez
Code name: The Omnimancer
Date of Birth: July 1
Place of Birth: Rockwell, Maine
Age: 26
Known family:
Armando Marquez (father, deceased)
Cynthia Marquez-Torbuno (mother, alive, hospice nurse)
Julian Marquez (older brother, alive, PI)
Baron Brood (uncle-like-figure, former Carnivale leader, deceased)
Molly (Pitbull-bat Chimera, pet, bestest friend ever)
Guiness (the Carnivale tiger, everyone's pet)
The Reflection in the mirror:
Hair: Black, short, messy, single blue streak
Eyes: Naturally stormy grey, color shifts occasionally, cat-like
Height: 6'1"
Weight: 167 lbs
Legal Status: Adult
Occupation: Ring leader of a Carnivale of Crime, also a badass
Affiliation: Neutral
Abilities:
Amalgamation - The ability to form mixtures between existing creations.
Omnimancer can merge himself to another item or one item into another. Combining the molecules or morphing the molecules next to each other.
Applications:
Permanently Gained Powers/Abilities
Limitations and Weaknesses
What's hidden behind the mask:
Personality:
The Omnimancer would be a being that most people describe as chaotic neutral. He doesn't intentionally do bad or harmful things to people, but it's not like he tries to stop them from happening either. He does what he wants when he wants, and doesn't give a rat's ass about who says what about it. The man is a being made up of wanting to have fun and do things his way, and when he want something he takes it regardless of where it comes from, who it came from, or how he gets it - even if said thing is a person, he's not above kidnapping.
A being with a few different memories and personas swimming around in his head, he's a bit unstable at times and can seem like a different person in rare situations. For the most part, though, he's kind of a nutter. He seems to have absolutely no care for the feelings or well-being of the others around him, so long as it contributes to his gain he doesn't really care. There is no choosing sides with him because he simply look out for himself and his own, being his well being and making sure those under his watch (within the Carnivale) get by. Though rarely seen and sometimes not even perceived, even non-existant to him, there is some semblance of loyalty to the carnivale and it's people that he possesses, likely as an after trait from inheriting the powers of Baron Brood.
A man with holes in his memory and terrors in his past, he doesn't know his name beyond simply being The Omnimancer, and he's perfectly content with that. He doesn't think much about his own past at all, doesn't care really, as it takes a lot to get under his skin. Most people will find that if they try to irritate him in any way it may very well just back fire, since he's almost impossible to make angry or upset at all. To him practically everything is a big game. Sporadic at best he's not incredibly reliable when you want something done at a set time - although he's not likely to do anything you want at all since he takes orders from no one...unless of course he has something to gain. Even so, he's going to do it his way, no matter your morals or methods.
Omni is also some-what of a party animal and adrenaline junkie. Simply living life to it's absolute fullest, whether it involves using his powers or not, is his one goal. So, yes, occasionally he will lend you a hand on that one suicide mission simply for the rush of it. His primary sins would probably be a tie between lust and greed, given that he wants what he wants and he will take it, and he will sleep with practically anyone just for the heck of it. Omnimancer is hardly ever serious at all, and has been described in the past as a 'psychotic ten-year-old'.
History:
Abe Marquez was born in Rockwell, Maine, younger brother to Julian and son to Cynthia and Armando. Abe was primarily raised by his mother, as his father was a long-time war vet and suffered severe PTSD. Up until he was about seven years old his father was either at home or deployed, but he was a bit too young to remember most of those times. After some time home and nearly attacking his family while in states of sleep walking, Armondo was hospitalized in the psych-ward for PTSD and auditory hallucinations. From then on the relationship between father and son was held primarily in watched rooms by guards and nurses armed with sedatives. Armando was ashamed of what he had done to his sons, and didn't blame Julian for rarely visiting.
In his time through early junior high, Abe began to discover his abilities - though the process was through bullying. He was a fairly tiny and unassuming young man, so it made him a rather easy target. Abe found that occasionally, when running away and trying to hide, he would fall right through a wall or literally become a part of it until he felt safe. Feeling he had something to be proud about, but afraid of revealing it to his mother or brother, he instead told his powers to his father, whom he assumed wouldn't remember them at all given that he simply called his son 'Private' in most of his visits. After a few years, however, Armando was two steps from absolute insanity. He barely had moments of clarity and in one of these moments he recalled Abe telling him about his abilities, and begged his son to end his life, end his suffering.
Knowing Abe didn't have the gal, Armando lunged at him, and in a moment of panic he gripped the table, fusing with the metallic surface and, as it reacted to his instincts, shot out in two sharp blades piercing Armando through and through. Abe rushed to his dying father, holding him close, when a sudden pain overwhelmed him and flashes of his father's memories of training and war took over his mind. When the nurses and guards came in and tried to restrain him, the young boy suddenly overwhelmed them with fighting abilities he hadn't possessed before, and managed to phase through the walls until he escaped. During the fighting and running he was trapped temporarily in his father's memories, and when he finally came to, as his own consciousness, he was far from his home and somewhere on the coast of Maine.
Terrified of facing his family or authorities and being questioned about what had happened he fled. The tragedy had subsequently splintered his mind and left him broken, confused, and lost. As he traveled alone he underwent a drastic change, first hitting a growth spurt, hormones kicking in nice and late though making him an attractive young man, and his torn and tattered personality forming him into a being either seeking pleasure and fun, or someone who wanted to be left alone. It was like night and day for him most of the time, and his powers were out of his control. The second time he wound up killing someone because of his abilities was also an accident, though it would earn him a new home.
Abe was in an under-aged, drunken stupor when he happened upon a Carnivale, and started to cause a ruckus. As the members were forcing him to leave he stumbled over one of the speaker cables and, as he grabbed on to one of them, phased through him and wound up internally decapitating him by fracturing the connection of his spinal cord in his neck. The man wasn't effectively dead, but more so would remain a vegetable. The members of the carnivale wanted to kill Abe as recompense, but the leader, a man who called himself Baron Brood, seemed to recognize his potential and instead spared him. They did, however, kill the man that Abe had left in a vegetative state out of mercy and, since he had phased through him and remained close at his time of death, it was later revealed Abe inherited his affinity for music and singing.
In the years he stayed with the Carnivale the runaway learned to control his abilities, and let go of his past to live for nothing but enjoying himself and making everyone around him some money. They all did honest work as performers, but stealing was on their agenda, too. He quickly picked up the art of thievery and pick-pocketing. Abe also created a new pet for himself to keep for those times he was feeling lonely and no company would do, by fusing a stray pitbull and a large bat together to create his Chimera, Molly.
After his years with them he was eventually summoned by Baron Brood for an important decision. The leader had seen how Abe's fractured mind had affected him occasionally over the years, and offered to help him with it - however, he'd only do it in exchange for something. He elected to have Abe take his place and lead the Carnivale in his stead. Quickly agreeing the eager Abe allowed Baron to use his powers to break apart his memories, forgetting his name, what he did to his father, the suffering at the hands of the bullies, and rechristened him as The Omnimancer - who's soul dedication was to the Carnivale of Crime and who's past was of no concern. Once the process was completed the new Omnimancer up held his end of the bargain and took on the task as leader of the carnivale as well as aided the Baron in his death. He was old, tired of this 'shitty planet' and wanted to go out on his own terms.
Omnimancer's amalgamation adopted Baron Brood's hypnosis power as well as illusionist and escape artist talents upon his death, and he officially took up the role as the Carnivale leader. He's been in command of them ever since.
A vibratory flapping of the lips and a distinct hum were the noises escaping the mouth of the black haired male at the moment. His slitted pupils dilated slightly as they wandered over the sporadically decorations of the tend, glancing over the small lamps here and there and shiny objects. These things occasionally brought him amusement, although since he constantly was in pursuit of it a single thing could only entertain him for so long. Thus, his current state right now, lounging in a long chair covered in silk and some items of lingerie, he flapped a striped boa about his neck before shifting his attention to the ground.
"Hey, you, lady..." The Omnimancer poked one black polished finger at his company, Molly, his pitbull-bat chimera. The creature gave a lazy yawn, shifting in her place, stretching up slowly and taking her ever loved time, before finally standing to turn about, face her master, and sit on her haunches. Omni eyed the animal, brows raising as if it were very obvious. "I'm bored." Molly simply tilted her head. The amalgamatic-empathic bond between them allowed her to understand what he was conveying, but it wasn't like she was going to immediately do anything about it. Sensing this in return Omni sighed and kicked on foot up and down slightly. "Oh, come one! You're s'posed to be my best company!"
With a few second pause the chimera finally gave in, turning about and exiting the tent and hopping off the edge of the caravan they were traveling in. With a pout Omni stood, twisting the boa around his neck like a diva and peaking his head out.
Where the hell were they headed...Vegas? Right, he was sure they were supposed to be going to Vegas right now. 'Mm - I love Vegas.' He thought to himself before he, too, left his mobile room to follow after his chimeric pet. Molly continued on the side of the slow moving caravan of the carnivale until she came to an open trailer and, with a small flap of bat-wing appendages, hopped up to the inside. Following suit Omnimancer jumped up as well, landing in a perched position of his feet and hands in a very cat-like fashion. Upon seeing some of the contents of the trailer the man grinned a fanged grin, patting the beast on the head. "Omni liiiike..Okay, I can keep you around more, girl."
It was near darkening hour when he finally emerged from the trailer as the caravan was coming to a halt to rest for the night. He lugged a pack up on his back to the top of the trailer, a few of the carnies looking on to their eccentric leader in curiosity. The smell of vodka was heavy on his breath and a light cigar dangled from his lips, the ashes landing lightly on the boa he still wore, and as he pulled out a zippo lighter and some ominous bottles, the others who were almost as crazy as he reflected dying daylight from their toothy grins. Lighting up the first cloth and bottle he stumbled up to his feet, nearly falling off the trailer before fusing his feet to the metal, and yelled out drunkedly, "Jager bombs!!" hurling the first Molotov off the roof of the trailer there was a roudy, hyper cry as it shattered and light up the desert floor in a burst of flames.
"Hey, you, lady..." The Omnimancer poked one black polished finger at his company, Molly, his pitbull-bat chimera. The creature gave a lazy yawn, shifting in her place, stretching up slowly and taking her ever loved time, before finally standing to turn about, face her master, and sit on her haunches. Omni eyed the animal, brows raising as if it were very obvious. "I'm bored." Molly simply tilted her head. The amalgamatic-empathic bond between them allowed her to understand what he was conveying, but it wasn't like she was going to immediately do anything about it. Sensing this in return Omni sighed and kicked on foot up and down slightly. "Oh, come one! You're s'posed to be my best company!"
With a few second pause the chimera finally gave in, turning about and exiting the tent and hopping off the edge of the caravan they were traveling in. With a pout Omni stood, twisting the boa around his neck like a diva and peaking his head out.
Where the hell were they headed...Vegas? Right, he was sure they were supposed to be going to Vegas right now. 'Mm - I love Vegas.' He thought to himself before he, too, left his mobile room to follow after his chimeric pet. Molly continued on the side of the slow moving caravan of the carnivale until she came to an open trailer and, with a small flap of bat-wing appendages, hopped up to the inside. Following suit Omnimancer jumped up as well, landing in a perched position of his feet and hands in a very cat-like fashion. Upon seeing some of the contents of the trailer the man grinned a fanged grin, patting the beast on the head. "Omni liiiike..Okay, I can keep you around more, girl."
It was near darkening hour when he finally emerged from the trailer as the caravan was coming to a halt to rest for the night. He lugged a pack up on his back to the top of the trailer, a few of the carnies looking on to their eccentric leader in curiosity. The smell of vodka was heavy on his breath and a light cigar dangled from his lips, the ashes landing lightly on the boa he still wore, and as he pulled out a zippo lighter and some ominous bottles, the others who were almost as crazy as he reflected dying daylight from their toothy grins. Lighting up the first cloth and bottle he stumbled up to his feet, nearly falling off the trailer before fusing his feet to the metal, and yelled out drunkedly, "Jager bombs!!" hurling the first Molotov off the roof of the trailer there was a roudy, hyper cry as it shattered and light up the desert floor in a burst of flames.
Code word: Armagedon